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#93: Jack Templar and the Lord of the vampires - Jeff Gunhus (With #Giveaway)

After fighting a goblin army, befriending an ancient werewolf, and battling two fire breathing dragons during his adventures at the Monster Hunter Academy, Jack Templar hoped for a rest. No such luck.

In this third adventure of the Jack Templar Monster Hunter series, Jack embarks on a quest to track down and acquire the first of five mythical Jerusalem Stones, an ancient power source found by his ancestors, the Templar Knights. Only the reunited Stones can stop Ren Lucre, the Dark Lord who holds Jack’s father hostage and prepares for an all-out war against an unsuspecting human world.

A different Creach Lord holds each Stone, and recovering them will not be easy. Jack and his friends begin their quest by seeking out a powerful and terrifying adversary, the Lord of the Vampires. The fate of the world rests on Jack’s shoulders and he will be tested like never before.

Join Jack Templar on his most dangerous journey yet, but remember that doing so makes you part of his world. Read this book only if you are prepared to battle the Creach and live by the monster hunter motto. Because to survive, you must...
Do your duty, come what may!


  • Kindle: 511 KB
  • Print Length: 361 pages
  • Publisher: Seven Guns Press (Sept. 28 2013)
  • ASIN: B00FIOIFO6



EXCERPT:
One thing you learn early on as a monster hunter is that the Creach are everywhere. They blend in with regular people. They can be policemen, teachers, shopkeepers, anything you can imagine. Hiding in plain sight, they bide their time, waiting for the Creach war to come when they will be in position to strike against us all at once.
But even though they can be anywhere, the ancient places of the world are crawling with them. I’m not sure why. Maybe monsters feel more comfortable surrounded by old stone buildings and cobbled streets as a reminder of a simpler time, back when superstition kept them safe and hunting was easier to do unnoticed.  There are too many cameras in the modern world for an army of monsters to hunt and feed without making a mark. And that’s the last thing they want.
Not yet, anyway.
So, the challenge for any monster hunter is to balance the desire to seek out the Creach to battle them with the understanding that it’s possible to overstep, be too aggressive and find yourself in over your head. One or two monsters, depending on the type, are something most first-degree hunters can handle. But multiply that a few times over and you’ve got a real fight on your hands. In some of the older cities of the world, that number can swell to the hundreds before you can say, “Your mother was a mug-wump.” And then you have huge problems.
These were my thoughts as I watched the sun rise over the ancient Moroccan city of Marrakech. Low, square buildings stretched out in a ramshackle maze punctuated by the spires of dozens of mosques. In the early morning light, the red sandstone of the old city walls glowed a deep ruddy color showing why Marrakech had long ago earned the nickname the red city.
I imagined I could have stood on this spot a thousand years earlier and seen pretty much the same sight before me. Well, almost. Satellite dishes sprouted from most roofs like mushrooms in a field, and the tangle of power lines that crisscrossed the buildings looked as if a manic army of spiders had spent the night spinning metal webs.  Still, even with those obvious signs of the modern world, the weight of history hung in the air.
Miles to the north, there were parts of Marrakech with modern skyscrapers, nightclubs and Internet cafes. But we were in the Medina, the ancient center of the city, filled with souks with their haggling merchants, taverns with rough, dangerous characters, open squares packed with performers, merchants, beggars and thieves. And, most important to our mission, thousands of hiding places existed for all kinds of men and monsters that wanted to be forgotten by the rest of the world.
I couldn’t help but feel the pull of the city. The idea of disappearing into its deep underbelly and losing myself in its honeycombed streets seemed for a second like the only reasonable thing to do. Gone would be the weight of the quest to find the Jerusalem Stones and save my father. Gone would be the fear that at any minute my friends would be killed because of the danger I’d put them in. Gone would be the impossible responsibility to stop Ren Lucre and the coming Creach war. I could leave all that behind and be a normal fourteen-year-old kid simply by going for a long walk and never looking back.
I let out a deep breath and let this fantasy go with it on the morning air. Behind me I heard the others stirring in our single, cheap hotel room we’d straggled into late the night before. After two long weeks on the road where we’d kept away from civilization as best we could, we were due for at least one good night’s sleep. Compared to camping out in abandoned houses and in fields throughout the south of France and into Spain, the threadbare beds seemed like the height of luxury.
The road from the Monster Hunter Academy had been uneventful compared to events before we left. Standing on the balcony, I thought back to the awful day when the Creach attacked. After the Cave of Trials, battling dragons, fighting off the goblin hoard, and watching the black wolf Tiberon transform back into human form and disappear into thin air, I hoped we would have at least a little time to recover before it was time to leave. But it didn’t happen.
The morning after the goblin battle, Aquinas summoned me to her tent. I made my way through a small tent city that had sprung up near the gates to the Citadel to temporarily house the students.  The dorms had burned to the ground. Outside the Academy walls, a student work party shoveled dirt over the bodies of the two dragons I’d killed. Aquinas wanted a deep burial where no Regs (non-hunter humans) would find them. Her tent was easy to spot. It was large and round with a pointed center, like a miniature version of a circus tent. The leather flap covering the entrance was open, so I crouched down and stepped inside.


AUTHOR BIO:
Jeff Gunhus is the author of the Middle Grade/YA series The Templar Chronicles. The first book, Jack Templar Monster Hunter, was written in an effort to get his reluctant reader eleven-year old son excited about reading. It worked and a new series was born. Jeff is also the co-CEO of a national company with over 4,000 employees that has been featured in national media for its unique opportunity for college students to learn entrepreneurial skills. He is the author of the motivational career guides No Parachute Required (Hyperion) and Wake Up Call (Seven Guns Press). After his experience with his son, he is passionate about helping parents reach young reluctant readers and is active in child literacy issues. As a father of five, he leads an active lifestyle in Maryland with his wife Nicole by trying to constantly keep up with his kids. In rare moments of quiet, he can be found in the back of the City Dock Cafe in Annapolis working on his next novel.


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REVIEW:
Picking up where the second book left off, this book has answered whatever remaining questions I had.
I think this series has also been getting more mature, and geared towards a more mature audience. It's says middle grade, but by this third book in the series, I would say it should be young adult now. 
So much action, adventure and violence in this story. EMPHASIS on the violence, as it seemed Jack was fighting every one in this story. 
I like the ending a ton!! You know there will be more to come, but there were no loose ends. No cliffhanger. I appreciated that after all the cliffs I am dangling from in other series.
Also like the tidbit the author leaves at the end for the reader, but you have to find out what that is by reading it.
This by far is my favorite of the three.


5/5


My review for book one, Jack Templar Monster Hunter
My review for book two, Jack Templar and the Monster Academy


AND NOW THE GIVEAWAY
$25 Amazon Gift Card or Paypal Cash
 Ends 11/3/13
 Open only to those who can legally enter, receive and use an Amazon.com Gift Code or Paypal Cash. Winning Entry will be verified prior to prize being awarded. No purchase necessary. You must be 18 or older to enter or have your parent enter for you. The winner will be chosen by rafflecopter and announced here as well as emailed and will have 48 hours to respond or a new winner will be chosen. This giveaway is in no way associated with Facebook, Twitter, Rafflecopter or any other entity unless otherwise specified. The number of eligible entries received determines the odds of winning. Giveaway was organized by Kathy from I Am A Reader, Not A Writer and sponsored by the author. VOID WHERE PROHIBITED BY LAW.

a Rafflecopter giveaway

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